Friday 24 January 2014

The End

So I have graduated from University with a 2:1. I'm very impressed by that, as I honestly thought that my written work was at a lower quality than that. However, the grade has been decided, and quite frankly I'm not going to argue with it.
If you're doing a similar course to mine at the moment feel free to look back through my blog. If you pay attention you will see  where I lost direction, got distracted or forgot to upload updates. Here is my advice. Don't get distracted like me. Set a small 5 minutes at the end of a class or day, and just write your thoughts. Your thoughts are your own, and also the proof that your work is your own. Use a blog, because it can be used towards your end grade. And every point counts.

Just so you know, I am abandoning this blog now. I've started a new one for `after` Uni work. I'll be using it as a portfolio.
Tally ho!

Thursday 2 May 2013

Artefact 4: 3D Phillip

Going back to my research question, I needed to explore character design and how it travels through the production pipeline. I had heard that some character designs can be changed in production to suit the modellor's, director's and animator's needs. Where as some designs are especially sought out, and the whole pipeline is based around them.
To test how the production pipeline may effect character designs (for the 3D industry) I decided to model Phillip. Through the designs, problems and solutions, I will find many ways to avoid changing a character. Also many reasons why a character should be changed.
This will help me as a designer. To know why things must be made in a certain way, helping others in the pipeline. Understanding of these other areas will help my designs stay manageable.
I started thinking about how to create Phillip and what shapes to start from.

3: Results

In the creation of this artefact I entered with the intentions to create characters with a visual personality through shapes. I wanted to place them in contrast to their opposite personality. The contrast would deepen their visual personality.
During this artefact I have created two characters. Their personalities are not entirely contrasted, however I feel that they still do the job. These characters are Phillip the Morose and Joffrey the Confident/Arrogant.



I worked in the boundaries of the the design style of Genndy Tartakovsky. So i was not given free reign of the characters creation. I based the shaping and build on previously designed characters in Samurai Jack. However i feel that the characters are no as sharp as Genndy's.

Artefact 3: The long and Short of it

For my third artefact I wanted to look in to working personality in to body shapes. Shapes show hidden personalities to the audience, as we associate shapes with types of people.
It was decided to have; one short and morose and the other tall and attention-seeking. This would show comparison between the two, which will also increases the contrast between them as well.
Here, in this image, I was attempting to find contrasting shape for the two characters:

Monday 29 April 2013

Final Piece



This is bit of a late update. But the external client project was finished by myself and Natasha. We feel that it was quite successful. I feel that given more time in production, instead of planning, we could have made the video more interactive and fun for children.
I feel that it turned out quite well. It stuck quite well to Natasha's original visualisation.

Here is a link to the final product on Natasha's video account: click here